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TECHNICAL Main CPU: R4600 100 Mhz) Sound CPU: ADSP2105 10 Mhz) Sound Chips: DMA-driven 10 Mhz) Screen Orientation: Horizontal Video Resolution: 320 x 240 Pixels Screen Refresh: 60.00 Hz Palette Colors: 32768 Players: 2 Control: 8-Way Joystick Buttons: 6 → QP, MP, FP → QK, MK, FK TRIVIA Killer Instinct was released in October 1994.
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#KILLER INSTINCT 2 64 LICENSE#
Manufactured & sold by Midway, under license from Nintendo. This is the first arcade game to use a hard disk drive for mass storage. Killer Instinct's superbly-rendered graphics were considered to be among the finest of their day. The entire game was pre-rendered using SGI computers (Silicon Graphics Incorporated). In addition to this, the backgrounds themselves were pre-rendered as a 'movie', which simply adjusted frames based on your current location. Killer Instinct was the first game to feature 'auto-combos'. Jago is considered as Killer Instinct's version of Street Fighter's Ryu. The Glacius character design is rumoured to be influenced by the T-1000 from the Hollywood film 'Terminator 2'. The character Sabrewulf appears as an enemy in the game 'Sabre Wulf', released by Rare (known at the time as "Ultimate Play the Game) on a variety of home computers during the 1980s, and later resurrected for the Nintendo Game Boy Advance. "Cruis'n USA" and Killer Instinct were both released as public previews for the then upcoming 'Nintendo Ultra 64' console (later renamed the 'Nintendo 64'). Killer Instinct was the first game to be ported to a home console NOT to the Nintendo 64, as intended, but to the Nintendo Super NES. This was due to the Nintendo 64's development falling severely behind schedule. Only "Cruis'n USA" would actually appear on the Nintendo 64. The Nintendo 64's hardware is totally different - and vastly inferior to - the arcade hardware that drove 'Cruis'n USA' and 'Killer Instinct' (which, incidentally, were also different from each OTHER). In the end, neither game actually represented what the Nintendo 64 console was actually capable of and the home conversions were generally considered to be a severe disappointment. Brad Russell holds the official record for this game with 477,250 points. Nintendo/Rare released a limited-edition soundtrack album for this game (Killer Cuts - HMG) on 1995. Besides being sold separately, the soundtrack was bundled with the initial release of the Nintendo Super Famicom version of the game in limited quantity.
#KILLER INSTINCT 2 64 MOVIE#
#KILLER INSTINCT 2 CHD MOVIE#Ī Killer instinct unit appears in the 2002 movie 'Comic Book Villains'. UPDATES PROTOTYPE 1:Įach player's fighter is controlled using six buttons and one joystick.
#KILLER INSTINCT 2 64 SERIES#
#KILLER INSTINCT 2 CHD SERIES#Īnyone familiar with Capcom's 'Street Fighter' series will find KI's button layout familiar.
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The top row of buttons are for high attacks/punches and the bottom row are for low ones.
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Play as Eyedol (on the 1.5d chip): Select CINDER and when the VS animation starts, hold Right on the joystick and press 1, 4, 3, 5, 2, 6.The buttons are: 1 = Quick Punch 2 = Middle Punch 3 = Fierce Punch 4 = Quick Kick 5 = Middle Kick 6 = Fierce Kick Pull the joystick away from your opponent to block. If you do it right, the game will say 'Eyedol'.
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